

The PCM though, gave me the feeling of some guys having constructed something utterly golden and at the same time easy to use, and as a result the controls became more peripheral than before. But it did take you out there, if you chose to go there. You could change it up a lot, but when it for example got too metallic with low diffusion or too spring reverb–is, too feedback-ish, then you had to back down. I worked some with a L224, 10-15 years ago, and I felt that the sound itself was constituting the outer limits on that one. It could also be that some of those presets are simply tough to beat.I feel this is more the case whenever one works with Lexicon hardware verbs, they felt more flexible to me than the PCM does - sonically. Granted their various basic style stamps seem to remain through out.
#Valhalla vintage verb t full#
It strikes me as different from my experience of Lex as basically really flexible full feature tool set. It could also be that some of those presets are simply tough to beat. What I was describing was a subtle personal impression of it, just like me saying the Vroom sounds like a drywall room to me.ĭid this clarify some things?Yes thank you. That was referring to the Lexicon PCM specifically, which I’ve had some time trying out. Not to be read as a grading of Lexicon’s PCM verb as a whole. This is a description of my impression of a certain aspect of it. Creating a specific acoustic environment by programming the PCM, that’s an even further challenge it’s moving even further away from its startup program. But once one goes beyond that, I feel that to get an edited ambience out of it which sounds equally coherent or better than the startup mode, one need to spend some serious time and effort. The Lexicon PCM offers a lot of control, and it’s quite possible to adjust the tail time or hi damp etc a bit to suit the situation. Waves R-verb and Trueverb got that nature about them too.

It almost tends to “want to” sound like it does from the get go, even when you tweak it hard to not sound like that. The more you edit the PCM programs the more you get the feeling of degrading the startup program, or default programs.

The high-end disease is an expression that I (and some friends) use about some “high end” audio tools which have a tendency to sound their best in their start-up mode/position, or sound their best when the knobs are set rather centered, but sounds increasingly worse the further away from “centered” you go. What I was describing was a subtle personal impression of it, just like me saying the Vroom sounds like a drywall room to me. maybe expand on what you mean?That was referring to the Lexicon PCM specifically, which I’ve had some time trying out. I'd come from almost the opposite- love the full parameter set and options to dial in. I haven't touched the new stuff but use and very familiar with 80/90, the little Lex lite that came with Sonar if that counts for anything. If someone placed them in the same price, I’d go for the Lexicon, but Valhalla is clearly a nice useful verb. The Lexicon has got a personality, and the tails aren’t “dead”, but it also suffers from the high-end disease: it sounds best if you don’t tweak it (more than just a little), but use it as it comes. Lexicon an expensive-sounding studio verb that is very big and wide sounding. I assume it does it a bit better than Vroom though, especially the Halls. The lexicon as well is no primetime “realism” verb and it’s not the best at placing sources in a 3D space. And it doesn’t place an instrument in a 3D space very well it’s a bit to “diffused plate”-ish for that. I keep seeing a room with drywall for walls and ceiling in my mind when I listen to it, no matter which mode it’s in. Those are all negatively charged words, but it doesn't necessarily mean bad. Meaning there's no personality, no soul, no movement, nobody's home. A control to adjust amount ERs vs Tail would be nice. There were aspects in the reverb that I wanted to adjust slightly, but I just couldn't reach those aspects because the controls didn't allow me to affect those areas. The controls are confusing and they don't respond like I expect them too. I found Valhalla Room to be a bit difficult to control. But I tend to look for the drawbacks, since the good parts don't need no attention.
